Introduction: After I watched the Firefly boxed set, I began working on a Firefly RPG almost immediately. It quickly fell to the wayside though because each of the systems I knew just wasn't right.
Generally speaking they were to rigid or too complicated (D20, Tri-Stat, Traveler.) They never really got at the core of what the game was really about. While the DitV setting is important, it is really how the mechanics are setup that drive the setting.
I could do the same setting of DitV with Deadlands or D20 and all the real flavor of it would disappear in a puff illogic. Much like poetry, the structure that you impose on yourself has a powerful impact on what is created.
So taking that into account here is my pitch for Firefly: Dogs in the Vineyard Style
Monday, August 22, 2005
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